Projects
What we’re building
A small collection of focused, polished releases built with a long-term technical mindset.
Alongside playable projects, this page also highlights case studies that break down development, QA, and R&D work in more detail.
GalacTicTacToe
Closed Testing (Google Play)
A cosmic reimagining of a classic strategy game, designed for quick sessions, clean UI, and smooth play.
Available now on WebGL, with mobile release progressing through closed testing.
Note: Closed testing is currently invite-only. If you’d like access, email
contact@simplyclassics.dev.
Brookhaven RP QA Case Study
QA Investigation
A structured bug investigation focused on a vehicle collision exploit in Brookhaven RP.
This case study covers reproduction steps, impact analysis, exploit chaining, and mitigation ideas from a systems-focused QA perspective.
Roblox
Bug Reproduction
Exploit Analysis
Root Cause Thinking
GalacTicTacToe Technical Case Study
Systems Design
A technical breakdown of GalacTicTacToe covering gameplay structure, AI difficulty design, UI Toolkit implementation, mobile considerations, and release preparation.
Unity
C#
AI Logic
UI Toolkit
VR Scene Editor & Export System
R&D Case Study
A research and development case study focused on building a Unity-based VR production tool.
This work explores immersive scene editing, runtime asset handling, scene serialisation, export workflows, and reliability thinking for Virtual Reality systems.
Unity
VR
Serialisation
Runtime Systems
More releases are in development. This page will be updated as new projects and case studies are published.