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Projects

What we’re building

A small collection of focused, polished releases built with a long-term technical mindset. Alongside playable projects, this page also highlights case studies that break down development, QA, and R&D work in more detail.

Playable work currently in development and release testing.

GalacTicTacToe app icon

GalacTicTacToe

Closed Testing (Google Play)

A cosmic reimagining of a classic strategy game, designed for quick sessions, clean UI, and smooth play. Available now on WebGL, with mobile release progressing through closed testing.

Note: Closed testing is currently invite-only. If you’d like access, email contact@simplyclassics.dev.

Case Studies

Detailed breakdowns of development, testing, and problem-solving work. These are focused less on the final result and more on the process behind it.

Brookhaven RP QA Case Study

QA Investigation

A structured bug investigation focused on a vehicle collision exploit in Brookhaven RP. This case study covers reproduction steps, impact analysis, exploit chaining, and mitigation ideas from a systems-focused QA perspective.

Roblox Bug Reproduction Exploit Analysis Root Cause Thinking

GalacTicTacToe Technical Case Study

Systems Design

A technical breakdown of GalacTicTacToe covering gameplay structure, AI difficulty design, UI Toolkit implementation, mobile considerations, and release preparation.

Unity C# AI Logic UI Toolkit

VR Scene Editor & Export System

R&D Case Study

A research and development case study focused on building a Unity-based VR production tool. This work explores immersive scene editing, runtime asset handling, scene serialisation, export workflows, and reliability thinking for Virtual Reality systems.

Unity VR Serialisation Runtime Systems

More Projects

Additional releases, experiments, and technical work will be added here over time.

More releases are in development. This page will be updated as new projects and case studies are published.